EARTH
9Ultimate Great Insect
ATK:
3000
DEF:
2600
View:
3813
1 Level 8 Insect monster + 1 Level 7 Insect monster You can only Special Summon "Ultimate Great Insect" once per turn. Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Insect monster with 2000 or more DEF equipped with an Equip Card. Cannot be destroyed by battle. Once per turn, during the Battle Phase, if a face-up card is in a Field Zone (Quick Effect): You can destroy all monsters your opponent controls.
Ultimate Great Insect — Power Evaluation
Final Score: 60 ± 8 · Confidence: Medium
- Intrinsic: 60.5 · Deck: 60 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Board breaker
Why it scores here
Ultimate Great Insect is a 3000-ATK Level 9 Fusion whose value is its once-per-turn Battle Phase quick effect, which destroys every monster the opponent controls, so it converts a single successful Fusion Summon into a board wipe. It is live in this sample (400 of 400 decks, one copy in 395 of them) but the Fusion route needs two specific Insect materials and a Field Zone condition, and no combo boards were supplied to confirm how it is reached in play. Its 3000 ATK and 2600 DEF earned no points on their own; the score rests on the effect and on the Extra Deck cost to run it.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Reached only by Fusion Summon from the Extra Deck or the equipped-Insect special summon; deck presence is 400/400 but no starter or searched data exists (inferred from card text plus deck evidence). |
| Combo & Conversion | 65 | The one-card board wipe converts a single summon into a full opposing-board clear, but no combo examples or power_index are supplied (inferred from text). |
| Resource Economy | 45 | Fusion costs two materials for one card, and the wipe trades one body for however many monsters the opponent controls, so advantage depends on the board state (inferred from text). |
| Effect & Interaction | 70 | Destroys all opponent monsters once per turn, hard to play around, but limited to the Battle Phase and to a face-up card in a Field Zone (verified from text). |
| Material Utility | 25 | A Fusion monster that cannot be used as ordinary material; it provides no generic material value (inferred from frame and text). |
| Resilience & Flexibility | 55 | Cannot be destroyed by battle, but the effect is a Quick Effect that can be stopped by negation and it depends on Field Zone support (verified from text, partly inferred). |
| Deck-Building Efficiency | 70 | One copy runs in almost every deck (avg 1.02 copies), and the Insect materials are common in the sampled archetypes, so the slot cost is low (observed from decks_evidence). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Board breaker (blended per rubric Step 4). Intrinsic ≈ 60.5, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Once-per-turn Battle Phase effect destroys all opponent monsters, a board-wide conversion from one card.
- Universal deck presence: 400 of 400 sampled decks run it, usually a single copy.
- Cannot be destroyed by battle, which keeps it on the field through combat.
Weaknesses
- Requires a Fusion Summon (two specific Insect materials) or an equipped-Insect special summon, so it is not reliably live from the hand.
- Effect only works in the Battle Phase and needs a face-up card in a Field Zone.
- No combo evidence: the conversion claims rest on card text alone.
Counters / choke points
- Effect negation or a Quick Effect response during the Battle Phase.
- Non-battle destruction effects, since the card is only protected from battle destruction.
- Blocking the Fusion Summon by removing its materials before the Battle Phase.
Best use
Boss/End-board finisher in Insect-based Fusion lines. Decks: Ninja, Beetrooper, Battlewasp, Ragnaraika, Borrel. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Fusion Summon or equipped-Insect special summon requirement; once-per-turn Battle Phase Quick Effect destroying all opponent monsters; cannot be destroyed by battle.; Formats: TCG, OCG, MasterDuel.; 400 of 400 sampled decks run it; 395 run one copy.
- Observed: 22 distinct archetypes in the deck sample, led by Ninja (28.2%) and Beetrooper (17.2%).; Gameplay type 7 in 93% of decks.; Average copies per deck 1.02.
- Inferred: The board wipe converts one successful summon into a full opposing-board clear.; The Insect materials for the Fusion route are common in the sampled archetypes.; Score is capped by the absence of combo, guide and usage-statistics evidence.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






